Archives

GAME MAKER'S SKETCHBOOK

The Academy of Interactive Arts & Sciences (AIAS), iam8bit, and fortyseven (47) communications are excited to announce the selections for the 4th edition of the Game Maker’s Sketchbook, which promotes and honors a broad spectrum of art by specific artists in video games.

The works of art are now available to view at the online gallery. The selections will also be on view at Summer Game Fest: Play Days, from Saturday, June 7 through Monday June 9, 2025, in Los Angeles, CA for those in attendance.

Fans and supporters may purchase prints through the iam8bit store for a limited one-month period, starting today and running through July 7th. In addition, to commemorate the fourth anniversary of Game Maker’s Sketchbook, art enthusiasts will have the exclusive opportunity to order an original piece by acclaimed artist, Nimit Malavia.

All proceeds go to the AIAS Foundation in its mission to advance an inclusive, interactive entertainment community through collaboration, education, and professional development. AIAS programs that directly benefit include Amplifying New Voices, student scholarships, early-career professional scholarships, and mentorships. A portion of the proceeds from the Nimit Malavia collection will also go to Day of the Devs, a non-profit with the mission to celebrate the creativity, diversity and magic of video games by giving emerging or underrepresented talent a platform to connect with players.

For more information, contact info@gamemakerssketchbook.com

Indiana Jones and the Great Circle
Marvel Rivals
Bang Bang Barrage
Warframe: 1999

AWARD CATEGORIES

CHARACTER ART

Explorations, 2D compositions and/or 3D modeling focusing on any elements that go into designing the visual elements of character. Illustrations often include components central to character action/interaction within a game – model sheets, expression, physical movement, wardrobe and styling, etc

ENVIRONMENT ART

All the visuals that encompass the world that characters inhabit, including 3D and 2D art that functions as the basis for constructing a physical game world, including landscapes, architecture, planets, vessels and other set pieces.

IMPACT

An iconic, singular image that captures the game’s visual language, character and/or narrative, including, but not limited to, key art or concept art.

ICONOGRAPHY

Graphic design and iconographic elements meant to engross the player in the identity of the game world, including but not limited to UI, HUDs, dialogue trees and boxes, inventory, primary brand logo or in-game fictional logos, custom typography, symbology and repeated visual elements intended to function as signifiers.

STORY BOARD

Illustrations, diagrams and/or drawn sequences used to visualize a cutscene, narrative, or gameplay scene; demonstrating the flow of animation and scene direction. This can apply to either a game or trailer.

CURIOSITIES

This is the category for anything that doesn’t quite qualify for the other more succinctly focused categories, including but not limited to, props, schematics, technical diagrams, and other trinkets not clearly defined as environment or character art.

FOUNDERS