Game Maker's Sketchbook
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WELCOME TO THE
GAME MAKER'S SKETCHBOOK

info@gamemakerssketchbook.com

Co-founded by the Academy of Interactive Arts & Sciences (AIAS), creative production company iam8bit, and communications firm, fortyseven (47), the Game Maker’s Sketchbook aims to highlight and celebrate all forms of art related to the craft of making games.

Submissions will be open from June 2 – July 1. Selections will be announced on July 19 during the Game Developers Conference. Some selections will be available for purchase as limited edition art prints or collectibles via an iam8bit powered digital gallery. All proceeds benefit the non-profit efforts of the Academy of Interactive Arts & Sciences.

Each of the 6 categories will showcase a shortlist of 3 works with one overall Game Maker’s Sketchbook winning selection, which will all be announced & showcased on the Game Maker’s Sketchbook website on July 19.

ALL art submitted will be exhibited in a special category, the Artists Sketchbook.

Etherborn

AWARD CATEGORIES

CHARACTER ART

Explorations, 2D compositions and/or 3D modeling focusing on any elements that go into designing the visual elements of character. Illustrations often include components central to character action/interaction within a game – model sheets, expression, physical movement, wardrobe and styling, etc

ENVIRONMENT ART

All the visuals that encompass the world that characters inhabit, including 3D and 2D art that functions as the basis for constructing a physical game world, including landscapes, architecture, planets, vessels and other set pieces.

IMPACT

An iconic, singular image that captures the game’s visual language, character and/or narrative, including, but not limited to, key art or concept art.

ICONOGRAPHY

Graphic design and iconographic elements meant to engross the player in the identity of the game world, including but not limited to UI, HUDs, dialogue trees and boxes, inventory, primary brand logo or in-game fictional logos, custom typography, symbology and repeated visual elements intended to function as signifiers.

STORY BOARD

Illustrations, diagrams and/or drawn sequences used to visualize a cutscene, narrative, or gameplay scene; demonstrating the flow of animation and scene direction. This can apply to either a game or trailer.

CURIOSITIES

This is the category for anything that doesn’t quite qualify for the other more succinctly focused categories, including but not limited to, props, schematics, technical diagrams, and other trinkets not clearly defined as environment or character art.

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